# sendGame

Source: https://core.telegram.org/bots/api#sendgame

[Documentation index](../llms.txt)

Use this method to send a game. On success, the sent [Message](message.md) is returned.

| Parameter | Type | Required | Description |
| --- | --- | --- | --- |
| business\_connection\_id | String | Optional | Unique identifier of the business connection on behalf of which the message will be sent |
| chat\_id | Integer or String | Yes | Unique identifier for the target chat or username of the target bot in the format `@username`. Games can't be sent to channel direct messages chats and channel chats. |
| message\_thread\_id | Integer | Optional | Unique identifier for the target message thread (topic) of a forum; for forum supergroups and private chats of bots with forum topic mode enabled only |
| game\_short\_name | String | Yes | Short name of the game, serves as the unique identifier for the game. Set up your games via [@BotFather](https://t.me/botfather). |
| disable\_notification | Boolean | Optional | Sends the message [silently](https://telegram.org/blog/channels-2-0#silent-messages). Users will receive a notification with no sound. |
| protect\_content | Boolean | Optional | Protects the contents of the sent message from forwarding and saving |
| allow\_paid\_broadcast | Boolean | Optional | Pass *True* to allow up to 1000 messages per second, ignoring [broadcasting limits](../external/bots/faq.md#how-can-i-message-all-of-my-bot-39s-subscribers-at-once) for a fee of 0.1 Telegram Stars per message. The relevant Stars will be withdrawn from the bot's balance. |
| message\_effect\_id | String | Optional | Unique identifier of the message effect to be added to the message; for private chats only |
| reply\_parameters | [ReplyParameters](replyparameters.md) | Optional | Description of the message to reply to |
| reply\_markup | [InlineKeyboardMarkup](inlinekeyboardmarkup.md) | Optional | A JSON-serialized object for an [inline keyboard](../external/bots/features.md#inline-keyboards). If empty, one 'Play game\_title' button will be shown. If not empty, the first button must launch the game. |
